[ editors note: I believe this blog entry was started yesterday, but I was to tired to finish it last night, so here it is now ]
I’m still sick mind you, which roughly translates into barely capable of doing much of anything, but.. sitting at a computer isn’t always one of those things you can’t quite do.. I suppose it depends on the cognitive demands it places on you.. actually.. its about 6 30 PM, as I write, and I’m feeling about ready to just collapse… so maybe I’m pushing it a little by writing this.
So… I wont go into all of it.. but I got Digital Performer going on this computer.. The first challenge was just getting it to work right. You would think this would be pretty straight forward.. but it proved its self more difficult then that.
I’ve been using DP for a number of years now, though never as my primary DAW, and I must confess that it still represents something of challenge to me.. Though I feel up to the challenge, it’s pretty clear that I’m in the early stages of meeting that challenge. If the size of the manuel is any indication of the level of complexity we are dealing with, the Digital Performer manuel comes out to well over 1000 pages. Fortunately ones doesn’t have to read quite all of that to get up and running.
The complexity level is made worse by the fact that I have the full Komplete bundle to worry about.. and for the moment, without the benefit of Kore. I’m feeling, as I scratch Komplete 5’s surface, the need Kore addresses… which is to say.. how do you manage / navigate your way through the thousands (is it 7,500?) of instruments and sounds you now have on call?
At the moment I’m lucky if I can figure out how to load the instrument up into DP, let alone edit it’s MIDI sequence.. I’ve set up some mixer routing stuff.. which DP is a little more sophisticated then the versions of Cubase I’ve used in the past.. though I understand the latest version of Cubase has moved some steps forward on this front.
Basically.. in approaching these kinds of projects you ask questions like.. well first you select your sound pallets.. which is to say what instruments you want to use (which has something to do with what sounds might go well together), and possibly which effects.. and go about a little mixing, and a little sequencing, and in a short space of time.. it starts writing its self. But.. when you’re in a position where you have thousands of new sounds to choose from.. and you’re not entirely sure what’s up with the effects you have to choose from.. it’s a little harder to move forward…
As much as I’ve read great things about DP’s effects, new effects that have some since last I used it, I must confess that I’m feeling a little underwhelmed.. now mind you I say this as someone who hasn’t spent more then 15 minutes trying to come up with a decent reverb sound… so please take this with a grain of salt.. but my impression is that the effects bundled with Digital Performer are.. perhaps good enough to get you started, but probably not enough to get you all the way there.. to put it a certain sorta way.
All of which is enough to give me a moment of depression.. if not for the fact.. and this is funny as they don’t really emphasize this too much, that Kore comes with 32 different effects.. including a number of reverb and delays sounds! So it may not mean that I have to go out there and look at effects packages just yet.
In truth, however, I don’t think you can normally expect to buy a DAW and have all your bases covered, right out of the Box. I guess I was hoping that the need would be less pressing.. I have, as I may have mentioned in recent blog entires, been at least taking a look at various effects bundles that might add something to where I’m at.. It’s just that..
Latter that night:
Moving from Cubase to Digital Performer
Perhaps I was over stating how much I have to learn when it comes to DP. The truth is that I’ve simply forgotten a lot, and much of that comes back pretty fast.. Still, I have far to go.. Much of which has to do with knowing the best way to approach certain problems.
It’s often said that a given DAW is like a religion.. they each have there own way of going about things. I use enough of them so that it’s mostly intuitive for me, picking up a new one.. But what of the DP way versus the Cubase way?
For the moment DP feels a lot more unwieldy to me.. I say for the moment because I’m quite sure that if I knew better… it would be a lot less unwieldy.. It’s like going from a master of one thing to an amateur of another.. you’re a lot more effective as a master.
To some extent.. I might have said gong from Reason to DP + Komplete, and I’ll explain why.
Without really knowing what instruments are what, without really being orientated to this new world.. I found myself jumping in with certain presumptions. For instance.. when I think of my music production I think of certain categories of instruments.. of sounds, that I would conventionally mix together.. and roughly, based off what I know of the Komplete bundle.. I jump into those instruments which might have sounds that fit that need.. but without any clue as to how the specifics might work out.
So I start with Battery, loading up a rock type drum kit. I don’t bother to figure out anything with regards to how Battery works.. I just want to load it up.. There’s not really that much in the rock category of drum kit, as it turns out.. and the resulting kit I’m not entirely sure how to be expressive with.. This for two reasons.. #1 A certain cluelessness about DPs MIDI sequencing.. and its editors.. and #2 A certain cluelessness about the drum kit its self.
It turns out that DP will generally throw out a default velocity value of 64. Velocity, in MIDI, is a number between 1 and 128. Velocity represents how hard you hit a key on the keyboard. Now in the case of Battery and our Drum kit, this has two significant implications.
#1 How hard you hit a key impacts how load that instrument is going to play.. how sensitive a given instrument is to velocity is something that can generally be programmed into the instrument.. So.. bare this in mind..
#2 Battery has a hell of a lot of velocity layers in its sample maps…Ok.. this is going to take some explanation: For the purposes of Battery, a sample map has two things to think about.. A, What drum are you hitting.. another words.. what key are you pressing.. depending on what key, that’s going to effect what sample.. is it a bass drum, or is it a snare drum? B, Velocity layers means.. at different velocities.. at different numbers between 1 and 128, different samples will get played.
It is perhaps important to note here that drums are a kind of instrument that are expressive in how hard they are hit, as well as there timing.. so to speak.. or lets say rhythm.. and will sound very different depending on how hard you hit them.. and indeed, on a real acoustic drum kit.. where on the drum head you hit them.. so they really do need to take advantage of velocity layers, right?
Ok.. Digital Performer sends a default value of 64… And I’m used to production environments that send a default value of 100.. that’s point one. Point 2 is we are dealing with an instrument that is deeply expressive relative to how hard you hit the thing.. that’s point two..
Now when I say a “default value” what I mean is.. you’ll open up an editor.. lets say a keyboard type editor.. and you’ll mouse onto a note on the keyboard to hear a sound.. by default you get 64.
If we compare this to Reason for a moment.. Reason is much less expressive then all this. In some cases Reason drums only have 3 velocity layers.. hell, maybe only one.. so if the entire expressive range of an instrument is squashed down to that.. and you’re used to be expressive in that world.. there’s a certain type of leap you need to make to be expressive in this here Digital Performer + Battery world.
Interestingly enough.. if you listen to my music.. you’ll note that an awful lot of what is going on is mixing.. it’s via mixing that I get expressive in how loud or soft sounds are.. generally. Or you might say that’s almost like my default way..
Ok.. I don’t mean to make this drone on forever, but now its time to bring up another thing.. that I think I meant to say in a blog entry sometime ago.. It’s as if I have music production skills that.. lets say were X deep by Y wide.. That depth and width is more then what I can bring into my consciousness in a single day of playing around.. What happens is.. I need to warm up.. and once I’m really warmed up.. why yes, velocity is absolutely something I’m expressive with.. but I’m not generally all that expressive with it when I’m just warming up.
Arguably.. Digital Performer is set up to be more expressive in terms of velocity, by making 64 the default. Believe it or not I was using Performer back in the early 90s.. when it was only a sequencer.. and at that time, velocity was the only way I was able to be expressive with volume.. though DP may have had some ability to automate mixes then that I might not have known about..
Ok.. so that covers the challenges of Battery, right?
Well next I gotta turn to Massive!
By no means do I have a clue as to how to work Massive. About all I understand of Massive is that it has “some aggressive applications.” Well ok, I’ve read a little more then this about it.. but basically.
Well, upon bringing Massive into the mix, the first thing I notice is that Massive overshadows all the other instruments in the mix.. or at least the patch I selected did. This is what we call in the biz “a problem.”
Mind you at this point we are just throwing paint on the wall.. eventually we will react to that paint, and develop something out of what we see in the wall.. so facilitating process is important.. and by Massive having this sort of effect.. well, that means we need to figure out how to approach process again…
Ok.. so the reason Massive is over shadowing all the other instruments is because it is a frequency hog! The job of the Mix engineer is to isolate the various instruments into there own frequency spaces.. so you can hear everything.. and Massive wants to be in everyone’s frequency space. The answer to this problem is simple, we call it EQ.
Or is it so simple? For starters DP offers us two EQs.. a parametric EQ and a “Master Works EQ,” which, as it turns out.. is a kind of parametric EQ. Ok ok ok.. I know, your asking “what the hell is a parametric eq anyway?”
Basically, all sound are fluctuations of amplitude across a frequency spectrum. Amplitude being loudness to softness.. frequency being something similar to pitch. With a parametric EQ, you first select what frequency you want to effect, you then choose how much you want to turn up or down that frequency, and then you decide how broadly you want the effect to happen.. the sort of curve if you will, around your target frequency. Make sense?
In Cubase you have 4 bands of parametric EQ as a default part of every channel in your mix… In DP you have to actually add plugs into to your channel to get your parametric EQ. In DP the Parametric EQ can have 2, 4, 0r 8 bands. The Master Works EQ in Digital Performer is a 5 band EQ, but its much more complex then just that.. enough so that it takes up 7 pages in the manuel.. and I haven’t gotten around to reading it all just yet.
Basically.. when you’re creating a mix, when your job is to isolate different parts of the mix into there own frequency space.. what you would conventionally do is throw a parametric EQ on each channel (or sub group, but I wont explain that here as that would only make this all too complex, not that it isn’t already).. and you would turn up the frequency that instrument was basically taking place in, and turn down the other frequency.. doing this with all the instruments.. taking instrument that occupied overlapping frequencies and putting them on opposite ends of the stereo field..
The trouble with my music is it’s “kinetic” which is my way of saying.. things move around.. and I like to have the freedom to move things around.. what this means is that if I’m to throw a parametric EQ on any channel.. I have to then automate that in a way that makes sense for what the content of that channel is doing at any particular moment.. which at the very least is an extra layer of labor for me.. which will impact process negatively.. at least until such time as I get warmed up..
A little latter:
I haven’t really gotten to the heart of the Reason VS DP + Komplete thing, have I? Or what I wanted to get to here. The best I can do, for tonight, is to say this is all but once small nuance. What I had wanted to get to talking about is working with REX files (a kind of loop technology) in Reason versus in Kontakt.. which will use REX, as I understand it.. but Kontakt is a very different sort of loop player then Dr. REX, as we find in Reason.
There’s a lot more going on in my production, that seems worth mentioning.. but alas I am too tired..
Right now my brain is turning towards.. well.. You know I hope you don’t take any of this as me putting down Reason.. Reason’s simplicity is what makes it great.. but what makes DP + Komplete + X great is its unbridled power. This probably doesn’t make any sense as a way to assess these things.. but one way is to look at price tags.. my off the cuff statements here could be off by $100 here or there.. but you’ll get my drift.
Reason costs around $400 or $500. Digital Performer’s list price is around $800, or was last time I checked.. and Komplete’s was somewhere between $1500 and $1000… and probably a substantial savings at that. If We were to throw the mixing effects into the bag.. add another grand to that.. so how’s a $400 or $500 environment to compare with a $3000 environment?A little more if we were to add Kore to our equations? My experience has been that the cost of software often has a certain relationship to it’s complexity.. and I must say that I feel like I’m jumping back into the deep end.
So far, and I haven’t scratched the surface.. I have to say that its “un fucking believable.” Massive, the more I listen to it.. and just that one patch I’m using.. It’s just amazing sounding. I mean it has all the richness of.. well lets say a guitar sound.. in a lot of ways.. I mean it has a lot of the character of it.. you could see it being in Marilyn Manson’s studio, or something..
And the drum kit I’m using.. gosh it just sounds so organic.. I find myself wanting to make the kinds of mixing decisions that I normally hear grammy award winning mix engineers talking about.. which is such a subtle craft.. I often wonder what the hell they are talking about.. but now I feel like I’m in a world where it all makes sense.. ahh but if only I had the money to get some good studio monitors and some acoustic treatment for my studio.. then I could really be in a position to make those kinds of critical judgements.. well I guess that’ll just have to wait for gainful employment or.. budget revaluations of what kind or another..