Archive for the ‘sound synthesis’ Category

NaSoAlMo: Trying to put together and Album In a Month: A Music Production Challenge

Tuesday, November 11th, 2008

I figure.. even if I’m totally consumed by other things.. I ought to try and at least get up a post a week or so.. so here goes

These posts might be getting repetitive on this point.. but allow me to describe for you the first track.. as it stands

Lyrics

It’s based on some lyrics I tweeted.. I don’t have them handy.. but I’ll probably post them in good time.. kind of surreal / dada-distic, so to speak.. a strange style of writing.. pretty out there.. extraordinarally deep.. though there depth lys in a place that makes them difficult to understand.. seems almost like gibberish in places.. 

If I were to try and put it in a sound bit.. its as if it’s blaming our current economic problem as an effect of extroversion in the modern situation..  but I’m not sure if that’s what it’s really doing.

Vocal Performance

The performance is to be realized via VirSyn’s Cantor.. which is a vocal synthesizer.  I’ve really only fiddled with Cantor thus far.. so I’m not entirely sure about.. well if I’m going to be able to get an acceptable performance out of it.. not sure how it’ll end up working.. not sure if the work flow I’m attempting is realistic.. so this remains the big question mark.

The way I’m working it is to write out a synth line.. that’s the vocal line.. a kind of stand in.. and to take that performance data.. and put it into Cantor.. and basically fine tune it from there.

The frequency space of Cantor, versus the synth that’s doing the mock up.. will be different.. so.. a part of the process will be trying to make Cantor intelligible with all the other stuff going on in the mix..  well its actually slightly more complex then even this.. Basically.. we have a tun of instruments.. that I’ve brought down into a few groups.. the plan is the put EQ and Compression on the different groups individually.. via Liquid Mix 16.. also put something on the master buss.. and kinda automate the EQs as needed.. 

I also expect that.. once the performance data gets brought into Cantor.. I might start messing around with it.. and possibly there’ll be stuff like backing vocals.. and who knows what.

The Music

The music is pretty insane actually.. I’d say it’s sorta Indra’s Net-esk.. only more so.. taken to a whole new level. 

What goes into it

So far the production features about 30 instruments.. and about 8 auxiliary effects.. We’re talking 2 instances of Digital Performer’s convolution reverb.. 2 delay orientated Guitar Rig Patches, one EVerb from Digital Performer.. 2 reverbs from Kore 2… and I’m not sure what else.. 

To appreciate the insanity of this.. For each instrument.. besides simply telling it what notes to play when, and how hard to play those notes.. you have the automation of Pan position, volume, 8 auxiliary sends.. very often pitch bend and modulation.. and some of the instruments have other performance parameters that I might play with over the course of a track. So.. that’s what..  12 times 30? So that’s 360 parameters you’re programing.. never mind the notes.. So the production is very time consuming.. And though I’ve put in a lot of labor.. it’s currently only about two thirds of the way through… and only a little more then 3 minutes long.

Results thus far

As I was saying before.. It reminds me quite a bit of my Indra’s Net stuff.. only more so. The things I felt critical of in Indra’s Net.. well.. it overcomes those problems and limitations.. There’s more instruments, more effects.. more advanced software, way more powerful computer.. What all this means to the music is… well I’m not really sure.. but I think it’s something kind of big.

While we’re at it, I might as well share with you one of the question marks it presents me with…  Because the amount of instruments, and what not, are so much higher.. things are way more complex. Structurally, my music is not big on repetition…  at least not in a conventional sense..  One of the reasons repetition is important to.. say pop music, is it assists the digestion of the music… it is, after all, “the hook.” When my music was a few order of magnitude less complex then the current project.. I think the simplicity made it easier to digest.. So one of the things I worry about is.. well.. how difficult it might be to appreciate / digest / whatever… So… that’s like a design consideration question.

If we just listen to the music and try and appreciate what it is..  

Well its like a first step into a new world. I think it might be some of the best stuff I’ve ever done. It is full of amazing moments.. flying between a kind of symphonic like aggression kind of LSD trip.. to adventures in ambient space.. where we feel the contraction of space its self.. beneath our feet.. Along the way we travel through so many different sonic spaces and environments.. experience so many different sonic phenomenon.. From classical to all out electronica..  I just think its amazing.

On Lyrics and Music

Now.. beyond all that.. the music is actually a kind of score to the lyrics.. so the music moves through space in such a way that.. it in some way comments on the lyrics.. There’s a line “to creep the reaper out” and we feel the darkening of the space around us…. 

It seems, in a certain way, that both my lyrics and my music are like “adventures in run on sentences.”  It’s all stream of consciousness stuff..  we can go anywhere at anytime.. for any reason.. but..

The spirit of the lyrics is playfully subversive.. seeking to express truths that.. are somehow how in our collective shadow.. My lyrics are very often dark.. living in the abyss.. some of there darkness has to do with there.. transcendence of conventional.. limitations.. which is it’s self an expression of freedom.. all be it free to give satan a bare hug, or something.. freedom  to be monstrous… 

The music is another matter.. A music that is programmed.. note by note… where we’re probably programing something like.. well how many parameters per note? A lot…  That’s a slow a methodical process… It’s not really free as the breeze in quite the same way the lyrics are.. It’s more “free to exert influence over the momentum of the flux in question.” 

So the free as a bird lyrics becomes the central axis point of the whole production.. It’s like a stream of consciousness construction that’s.. somehow taken to this very extreme point of being realized.. via a slow and methodical process? The slow and methodical process is stream of consciousness to.. just that it’s a stream that takes place for days.. as a pose to a couple of tweets on twitter.. 

Going Deeper Into It.

It may sound like I’m just throwing a lot of random inane facts at you… that’s because I’m fumbling in the dark to try and express something I’ve yet to articulate… ok.. read onward for the break through.. or stop here.

We have streams of consciousness that happen at different time scales, what does that mean? Look at your self..  at some point.. and try to become mindful of all the thoughts as they stream past your consciousness.. We could be talking about.. “lets smell this flower” to “I think I shall now turn my head to find out what that dog is barking about.” 

You can look at it in such a way so as to see many thoughts as being made up of smaller thoughts.. and.. if you could imagine your thoughts as grains.. that made this kind of gass.. that filled a space.. you could say “show me all the grains that correspond to this theme” and you would start to see patterns in how various smaller thoughts where components of multiple larger thoughts.. 

I have a kind of pscyho-philosophy that has explored the dynamics underlying how all this works.. Why we think of what when.. what drives our attention.. and how this related to our concepts of reality and life, and what not.. And as it turns out.. this psycho-philosophical blah blah blah.. underlies my thoughts on aesthetics.. and is a major part of my the conceptual framework I use in making my art and music.. 

The idea that we’d be, essentially.. scoring streams of consciousness.. with streams of consciousness.. in a rather operatic way.. The idea that its sorta all on a lark.. that we then become committed to.. if for no other reason then to.. see what might happen.. that in a sense the whole production is nothing but a little experiment to see where all these thoughts lead…

Well that’s my problem with trying to articulate something.. how do you articulate an intuition? 

Well I guess that’s all I’ll write about on that track for now…  lol, but wait.. there’s more.. there’s also a Reason project in the works

The Reason Project

I was starting to feel a little burned out on the huge sound project.. so I thought I’d go take a stroll through Reason..  This project had me starting out via programming a couple Thor patches.. 

I don’t think of myself as terribly talented in the field of sound synthesis.. but.. sound synthesis is.. well I’ll end up with something.. and that something will probably give me something unique to try and go explore as a part of the larger production.

This project also had me loading up REX files..  Ages ago I blogged about how I had invested in ReCycle.. and used cheese open source voice synths to realize some lyrics.. and how I’d processed the hell out of those lyrics.. and then chopped them up into REX files.  Well.. I decided to take one line from that project.

This gets into another whole set of ideas I was playing with.. at the current stage… The idea is that we could eventually put together a track that would be.. that whole song.. with all the lyrics to it.. but for now we have one sentence.. going into this new project.. or one sentence.. cut up.. distorted.. processed.. rendered FUBAR.. played for it’s textures.. not even meant to be recognized as the sentence it is..

Here the vocals become.. a strange texture explored.. we emphasize a few words.. out of context.. as it turns out.. the word we are emphasizing in this project is the word “context.”

In any event.. there will be more to be talked about latter.. I’m over tired here.. what I will say is there’s some very interesting things coming into play with how I’m starting to play with lyrics and how they relate to the structure of the music I’m making….  leave it at that…

 

Adventures in NaSoAIMo: The National Solo Album Month Challenge

Friday, October 31st, 2008

NaSoAlMo: What it is and why we like it

This month, or November actually, I plan on participating in NaSoAlMo, other wise known as National Solo Album Month.. This is a thing where various musician / sound artistic types.. decided to participate in a challenge to create a solo album in a months time..  Basically.. it’s an excuse to get serious.. for a month.

Last year, as long times followers would know, I created ZarMattAThustra’s Deep Space Adventures.. for NaSoAlMo….  This, I must tell you, was one hell of an adventure. There’s nothing like working your ass off on something, if you want to grow by leaps and bounds… and at the end of last years National Solo Album Month’s thing..  I felt like I had made a giant jump in my music production / etc skills..  And so now, we embark on the next adventure…

On the Stategery and tactics of taking on such a challenge

Generally speaking.. if I’m working in my conventional ways.. and didn’t have a lot of other stuff to contend myself with.. was very focused.. I could maybe spit out about a track a week.. which might be around.. oh lets say an average of about 6 minutes a pop…. which comes out to what, like 24 minutes of music? Well.. the challenge is to make an album of at least 29:09 minutes.. so that’s not quite going to cut it.. and seeing as I have other things to deal with in life.. and seeing as last year I only found out about this about half way through the month… one must develop alternative strategies and tactics.. which is perhaps another interesting thing to deal with… 

So, lets take a look at last years strategies.. and this years strategies.

ZarMattAThustra’s Deep Space Adventures Production Strategy 

I found out, as I said before, about this challenge, about half way through the month.. but had already begun work on a few tracks.. so figured I could still make a go of it.. If I tried something radicle.

My radical process started with.. working with different types of sound generating type programs.. where you improvise via tweaking various parameters and record the results. This instantly creates a whole lot of music.. but then you have the question of “is this interesting music?” So the next challenge is “how do we make this interesting music?” This became the jumping off point for an experimental sonic adventure. For the most part, this involved the following approaches:

  1. Lets Process the crap out of these audio files.
  2. Lets mix stuff together different versions of processed audio into a kind of composite audio file.
  3. Lets slice up the audio file into discreet loops n stuff
  4. Lets sequence the loops
  5. Lets integrate this with our usual way of working 

 Well, that’s the broad outline anyway.. 

Tools Used
  1. Ableton Live
  2. Arturia Storm
  3. Native Instruments Komplete (mostly Reaktor)
  4. A Wimpy G4 Mac
  5. Reason
  6. A guitar
  7. A Zoom H4 field recorder 

Ok, so that’s the basic broad brush stroke outline of it.. You can read more of my writings related to this project here…  That would be the full list.. The writings where I wrote during the production are as follows: Off In Reaktor LandRed Rum Re Drumed, and finally Gonzo adventures in music production.

Should you like to hear the album in it’s entirety, you can find it on over here at mattsearles.com/music

At the time I created it.. I wasn’t real sure of it.. but since then I’ve gotten a lot of good reviews from people.. and now figure.. well, it’s probably a pretty good album.

The New Production Adventure

Tools likely to be used:

  1. The Bad Ass 8 Core Mac Pro
  2. This here new MacBook (2GHz Due)
  3. Komplete 5
  4. Kore
  5. Ableton Live
  6. Reason
  7. ReCycle
  8. A Tascam 16 channel Mixer as a MIDI controller
  9. An M-Audio DJ like MIDI controller
  10. A Guitar
  11. A Slide Bass
  12. Digital Performer
  13. Liquid Mix 16
  14. Couple of budget Condenser Microphones
  15. Zoom H4

In addition to all that madness..  I’m looking to add VirSyns Cantor Vocal Synth and… VirSyns “Take Five FX bundle” which includes Bark, Matrix, Reflect, TDesign, and VTape. Indulge me as I talk about these a little, won’t you?

  1. Bark is a pretty interesting looking  27 band filter / EQ and compressor
  2. VTape is a set of analog tape emulation plugs that emulate tape based saturation, delay, and flange. I’m very much in need of a tape delay type effect.. and very much wanting some sort of analog tape emulation warmth.. 
  3. Reflect is an Algorithmic Convolution Reverb. Even in the current version of Digital Performer, I’m not feeling like my reverb bases are covered quite enough.. and I expect Reflect to really help out along these lines.. and the integration of Algorithmic and Convolution technologies into a single reverb unit is a quite attractive thing.
  4. TDesign is a Transient former.. I don’t know too much about this sorta effect.. but it does give you control over your dynamics / transience.. and there are quite a few production folks out there whom are very into such things
  5. Matrix is a Vocoder, and according to a recent issue of Sound On Sound, a very impressive Vocoder.

 So… as you can no doubt see.. We’re talking about a massive upgrade from last year’s project.. studio wise anyway, so, what of the plan off attack?

Plan of Attack

I have lots of music ideas, and I’m pretty sure this project isn’t going to be able to explore them all.. but, we’ll certainly see how far we can make it.

  • The first thing I want to do is.. See if I can’t jam out some stuff using Kore to control various Reaktor beatboxes, sequenced instruments, and sound generators..  This will effectively create one box full of building blocks.
  • Next I want to experiment with a somewhat traditional-ish approach to sequencing.. where you play around on a keyboard, quantize stuff, and put together stuff that way..
  • I want to use ReCycle to create REX files out of some of the results.. to use as building blocks that way.
  • A rather central thing I want to explore is.. vocals. These vocals will probably be ether.. me speaking into microphones and vocoding the hell out of it.. / Melodying the hell of it.. or Cantor stuff.. somehow creatively mixed into the music.
  • I’m actually thinking of the possibility that this album project could feature some sort of a narrative / lyrical whatever.. that might sit at the center of the album.. which would be a really huge jump for me to take.
  • I see a part in the process where I jam away on guitar and bass to construct.. well… something or other.
  • I imagine a part of the process where I have all kinds of content loaded up into Ableton Live.. and use the MIDI controllers / Mixers to kinda improvise out something…

 Of course, in the end, all this stuff must me integrated into one giant process… so, wish me luck…

A Sound Synthesis Adventures: Absynth + Kore 2, an Artist’s take

Monday, September 22nd, 2008

I seem to be inside of strange place where instead of actually producing music I’m… kinda like designing the building blocks of music production projects…. Or I’m programing synthesizers anyway.

I’m in Absynth 4.. Seems like the last time I sat around programing Absynth.. it must have been a couple versions back.. In any event, I find myself digging down deeper.

Because all my programing is now “Synthesizer X + Kore” there’s a kind of.. strangely different way of thinking about synthesizers. I’m a software synth guy, you must understand.. so I’m not used to having a lot of hardware controls via which I can get expressive with a synthesizer.. So I’ve never programmed a synth with the notion of “if you move these 8 knobs, and 8 buttons you’ll find this groovy expressive potential in this sound.”

Absynth.. Is interesting in that.. It’s one of the first synthesizers I ever kind of fell in love with programming. Absynth’s expressive potential for ambient music.. for evolving sound scapes.. is just awesome. And there’s something about programming it that gets my imagination going like no other..  It’s all a bit more like creating a sonic puppet then a conventional synth patch.. In the sense that you’re going in and finding different ways it could be expressive.. as a part of how you program it.

Latter that night

The patch I’m currently working on, as I write this post, is one that I’m not real sure if it’s usefulness as an instrument.. I mean I have no idea how it could fit into my work.. but I will say.. its fun as hell playing with… perhaps I can take a swing at trying to express what I mean by this….

Conventionally.. I don’t really use compressors or EQs.. or I didn’t until recently.. and I’m still at an early stage of learning how to integrate them into my work. Now conventionally EQs and Compressors are… well like the most important tools of mix engineers. EQs and compressors help you to shape various aspects of your mix.. But how I usually do it is.. in the choice of what instruments I use.. Another words.. how I shape the things EQ and Compressors shape.. I shape by things like what instruments I use.. which is.. in a lot of ways.. kinda better.   

A day or so latter:

You used to be able to just embed these.. but I can’t work out how to do that since they changed last.fm a little bit.. in any event.. here’s a direct link to a track called A Short Trip To Another Day. (clicking on it will open it in a new window.) The reason I link to this track is.. is it’s an example of something created based off.. well the same sorta spirit I’m working in now..  

I’m jumping around in this post a little.. so try and bare with me..

A Short Trip To Another Day was one of my first attempts at programming Absynth.. The program I created was.. one that I didn’t really know how I would be expressive with it.. or how it would work in my music.. So the process of creating A Short Trip to Another Day was one of exploring how it might fit into my work..

Working in this sorta way.. I think it pushes you in different directions then you might other wise work in.. which can result in more interesting work.. and I have to say that this might be one of my favorite tracks.. and so it illustrates what I’m talking about in this entry. 

Ok.. so…  

As I was saying before.. I never used to use EQs or Compressors in my productions.. and um.. EQs and Compressors are tools via which to craft a mix.. and they indeed are tools that I could use in order to exert some control over the sounds created by my synth programs..

So.. looking forward from where I’m at at this moment.. I see growth potential in my music, along a few different lines..  

 

  1. There’s the process of learning to program various synthesizers and the power of custom sound libraries.. and all there implications… This isn’t a totally new concept.. but we are learning to program new synths / new versions of synths.. ad exploring new possibilities along these lines.
  2. There is the issue of the hardware / software control.. thinking about sounds as puppets.. with various ways of getting expressive with our sounds.. that are much more complex in how they might be expressive.. then normally found in my work.
  3. There is the subject of how to use EQs and Compressors in my work.. where they might make my work better, or perhaps make my work not soo much better.. but it is about the exploration of what there roll can be.. which is in large measure a more artistic thing then a conventional technical thing of.. the way things are conventionally done by people.
  4. There is the possibility of using Kore 2 for “Super Instruments,” which is to say.. You create a patch.. that combines any number or synthesizers and effects into one giant “super instrument” and what that could bring to the table.

In talking about these possible directions..  for growth.. We are talking about how this work could become enriched. 

Latter that night, over tired (after a synth programing catastrophe)  

I started in on a new Absynth program today. What happened is.. I figured out how to have the.. well performance sliders, lets call them.. things I’d probably control via the Kore 2 controller.. modify envelopes. This would be a fairly simple thing.. but it’s enough to get me excited… With envelopes you can create rhythms… and you know.. these rhythms could evolve over time.. but also you could have different parts of your synth program playing different rhythms of different lengths.. that loop.. So its like.. well lets just say that’s pretty cool for the way I like to work..  (though I don’t normally use synth patches that include rhythms)… but the polymeric possibilities are very exciting to me..   

Anyway…..  So you can take one of these rhythms.. and you can make it so that one or another performance control alters the tempo of the rhythms… and in one patch.. you could have a lot of rhythms… So what I wanted to do is build in some way of controlling the relative amplitude of different rhythms, as well as there tempos… and also just kind of throw some fun stuff on the fire. Now.. .

Ok, groovy enough.. But allow me to attempt to explain what’s exciting to me about this..  out side of just the usual “and these are the reasons polymeric stuff is good for ambient music styles.” We’re actually not just talking poly-metric… where talking poly-tempi…  Another words.. we’re have multiple tempos going on inside of a single synth patch… I guess it’s like you have the main tempo.. that’s the tempo of the project  your working on.. and everything is synched to that tempo.. and you can shift that tempo around if you like.. but that’s like “the conductor tempo.” But.. you could have.. various instruments that… while being able to start out with an obvious relationship to that tempo.. can go off the rails in one way or another.

The difference between music and noise is probably your ability to recognize a pattern… And for patterns to be interesting.. they probably need to reach an optimal state between simple and complex, with respect to ones ability to recognize them… 

A few days latter 

Ok, I’m going to leave it off right here.. without finishing this, cause other wise it probably wont get posted.. but at least its an interesting look at what I’m up to. 

Vocal Synthesis fun: First Steps with Virsyn Cantor

Thursday, September 18th, 2008

So, Cantor has a.. I’m a little confused about this.. but it seems to be a 30 day or 20 hour trial.. seems I’ve been stuck with the 20 hour one! In any event.. I’ve downloaded and installed said software.. and started playing around with it.  So allow me to talk about it….

In the instructions it explains that Cantor is not meant to be a ‘vocalist replacement,’ but a means for the exploration of vocal synthesis.. which is interesting..

Err, I should slow down to explain the back story.. or at least kinda what I’m talking about here…  Cantor is a vocal synthesizer. You can find a video demonstration of an older version of Cantor here.. to see for your self. What a vocal synthesizer is is… well.. it creates vocals for you.. the old “singing computer” trick. I’m interested in it.. because I can’t sing.. and the notion of putting vocals in my music is kind of exciting.

How the first steps feel

When you first jump into this here Cantor and its new fangalled vocal synthesis..  once you kinda figure you’re way around the program a little bit (I’m still in the middle of that process) you realize that its time to learn something totally new.. which is to say vocal synthesis. Well.. maybe that’s over stating it a little bit.. but you are jumping into the world of “how do I program a vocal performance.”

The work flow goes something like this:
  1. Program you’re melody line
  2. Type in the words you want it to sing
  3. Arrange “Phonemes” for desired result
  4. Screw around with volume levels over time.. for each note
  5. Screw around with “tension levels” for each note over time
  6. Screw around with pitch bend and vibrato of each note over time
  7. Screw around with a few other parameters over time  
  8. Concern you self with other elements of the production

That’s more or less how it works.. . I mean if you were to actually achieve a realistic vocal.. it would be via how you program these performance parameters. This basically means you need to start paying attention to the human voice a whole lot more.. and sorta develop your ears.. and go from there. So long story short.. my work features some robotic type singing.

Ok, so what else is there to know about this subject? 

Some of you might be wondering what “Phenomes” are. Well.. if you take a look at all languages.. the component sounds are “Phenomes.” When animators go about animating mouths.. they’ll often look at the Phenomes.. So, when you “arrange the phenomes” you’re basically saying.. over a long sustained word sung.. when the vocal should move from one word sound to the next.. got it?

There’s other features in here to.. like the ability to create you’re own voices.. and other stuff I haven’t quite gotten to figuring out.

Ok, what’s it like in practice? 

For starters I’m feeling a little like it might be time for them to release a new version.. cause this version has not only been around for a while.. it appears a little clumsy to use. Now I say this without yet fully understanding it.. which isn’t fare.. but so far it’s a bit of a pain in the ass..

You spent a lot of time crafting your vocal.. a phrase or two.. then you want to move on to the next phrase or two.. and it’s just.. kinda clumsy in how you move around..

Still.. it’s way better then what I’ve been messing with thus far..  (all of which has been free tools)… It’s relatively clear that it should integrate with my usual productions pretty well..  much better then the other process I’ve been trying out.. which are all horribly time consuming…  And there is something terribly cool about programing a vocal performance.. My verdict on it comes down to.. “I think I’m going to have to play with this a bit more.. and see how it goes.” At the end of this time period.. I should have a better sense of how well it fits into my work.. my process.. and if what I’m now perceiving as flaws.. really are flaws. 

After that its just a matter of looking at other similar programs. 

Sound Synthesis with Massive and Kore 2: Part 1

Wednesday, September 3rd, 2008

[Editors Note: This would seem to be the first part in a two part series on sound synthesis with Massive and Kore… here we go over some of the 101s of sound synthesis, and what’s up with Massive and Kore 2. ] 

I think I talked about this just recently, didn’t I?: The subject of the feeling like I want to make electronic music that’s expressive in new ways…. or in different ways then my music is often expressive…  and to start the process of exploring the possibilities.. and sorta like.. creating the stuff..  I’ve started programming with Native Instruments Massive and Kore 2. Kore 2 gives you a hardware interface into your software…  You get 4 rotary controls you can use to control whatever parameters of the sound / patch program you’re creating you like…

To give you an overview.. wish it was a bit quicker.. here’s a Native Instruments infomercial for Kore 2.. I don’t want to get too bogged down with this stuff.. and if you’re not familiar with this kind of technology.. this maybe way over your head.. don’t worry.. This isn’t what this entry is to be about…

[editor’s note: oh no?] 

 So.. the point is.. you can control all kinds of aspects of your sound via the controller.. all of which is automobile… which is the strategy for getting to that expressivity I was talking about..

I thought I might as well… well through another infomercial at you that might go into massive a bit.. but then I found this infomercial with the keyboard player from Korn talking about it.. and figured that would be pretty groovy…  

Ok.. so that’s a good little overview of something or other, right? Ok, enough of this foolishness.. onto the adventures.

Sound Synthesis in Massive

I’m no sound synthesis master.. I’m more of a.. fumble around.. finding things I like.. and hopefully something interesting happens. My knowledge of how to program synths / there architecture.. what the elements of any given sound synthesis engine are.. these kinds of core concepts..  I’m not totally ignorant in these areas.. I mean I have been working on learning this stuff for years.. but… I do tend to feel fairly clueless..

Given my clue impoverishment, one of the things that’s been impressing me about Massive is how approachable and user friendly the experience of learning it has proven to be..  which is particularly nice given how piss poor Native Instruments manuals tend to be..  

A Massive Basic Overview  

With Massive you basically have 3 main oscillators, a noise generator, a modulation oscillator.. we have 4 LFOs, 4 envelops, a couple of filters, 2 insert effects slots.. with a number of effects choices.. 2 sorta global effects.. plus EQ, the ability to control routing.. and a few other odds and ends.

It’s hard to talk about this process without explaining what all that means.. and I’m not sure how far I’ll go into this but…

Oscillators and Sound Sources 

You’re 3 main oscillators… well.. an oscillator is a sound source.. it creates the sound.. and other stuff modifies the sound.. anyway.. In massive.. these 3 main oscillators are “wavetable oscillators.” 

Wavetables are.. well it’s like you have an audio file.. and you have a parameter by which you can sweep through different locations in that audio file.. or perhaps table..  So when programming a wave table synthesizer, modulating the oscillator’s wavetable position.. is pretty standard stuff.

Now the next sound source we have is a noise generator.. Noise generators are.. I want to say something you tend to use creatively… Or I do anyway. These are often used for programming percussive sound.. your average synthesized snare sound.. starts with a noise generator.

The only parameter our noise generator has, outside of amp or volume, is color..  which, as you might imagine “colors the noise” it generates.. basically.

Filters In Massive

In Massive we have 2 filter slots.. for each we have a choice of 12 filter types. Basically a filter… well it filters the sound.. it modifies it.. taking out various frequencies.. perhaps amplifies some frequencies.. 

Modulation Fun

Modulation is really the heart of our programming adventures. We basically have 2 ways of modulating stuff..  via LFOs and envelops.. beyond this.. we can use key velocity.. or how hard we hit the keyboard.. and.. we have “macro control” which.. is sorta an obvious thing to control via your Kore controller.. via turning the knobs on your Kore controller.. and that’s really the heart of what I’m doing…

LFO

An LFO is a low frequency oscillator.. not really a sound source so much as a modulation source.. think of it as the second hand on a clock.. it oscillates around the clock face slowly.. . We can control our LFO’s rate of oscillation.. The LFO modulates / controls other parameters..  like say how much of a filter is going..  making them change slowly over time.. or at whatever rate you set the LFO rate to.

To make things more interesting.. you have different wave form options.. which is like turning your circular clock into a triangle.. or any other shape you would like..

Envelops

I haven’t bothered to dig into the Massive manual.. which isn’t terribly massive.. but my understanding is that you have.. what do you call them, multi state envelopes? Native instruments pioneered this idea with Absynth..  which is one of my favorite synths ever to program.. 

Ok, we’re getting ahead of our selves here. You want to know what an envelope is, don’t cha? Imagine, if you will, a grid. On our grid, our horizontal line represents time and hour vertical line represents….  lets say amplitude. Basically.. you could say an envelop is like.. a little drawing you make that represents the volume of your sound over time… kinda sorta.

Vanilla, in the world of envelopes and sound synthesis, is the ADSR envelope. ADSR = Attack, Decay, Sustain, Release. Attack is the time.. between when you pluck a string on your guitar, and reaches its maximum amplitude / volume.. Attack is also “well just how how loud are we talking anyway? Or.. what’s the path of the.. lets call it “amplitude acceleration” (don’t you love how I invent new terminology just to complexify a subject we are barley following in the first place? Well I suppose, if you know what I’m talking about, you’re entertained by my fumbling attempts at articulation but..) that the amplitude of your sound follows from being no sound at all.. to its maximum level. You follow?

Ok.. groovy..  So decay is both our volume path.. and the time.. between that maximum level and.. a sustain level..  

Ok.. so Sustain..  you hit a key on your keyboard..  a sound goes through the attack and decay envelope stages.. and then reaches the sustain level..  this is the level… or perhaps the place.. that the volume will stay at for as long as you’re holding down that key… 

Release is.. the path the sound takes from letting go that key, and the volume finally reaching zero.

So that should give you a basic understanding of the adsr envelope.. it’s one of the most important synth program building blocks going.. Now in a modular synthesizer architecture… an envelope, be it of an adsr, or a less vanilla variety, can be used to modulate other parameters then just volume.

Is your brain bleeding yet? That’s the problem.. I’m not really looking to teach you this stuff here.. just to give you a basic framework for understanding this stuff… enough so that I can explain what I’m doing.. such are the challenges of my life… I probably need to build a wiki for my site.. or something, so that I can just link to the terms.. but oh well.. 

So.. for our next entry…   the fun with modulation madness… coming soon to this here RSS feed.

And so, here’s an note to leave you on: