[Editor’s note: Matt doesn’t know what the hell his problem is.. yes he reads folks like Chris Brogan and has some appreciation for the value of writing brief entries.. and though Matt would argue that long can be good to.. if at least well written… surely this entry must fall short on both fronts!!!]
[Editor’s Note part 2: This blog entry was originally written about 3 months ago… and thus represents a now out moded point of view.]
So I just bought DP 6… well actually I haven’t bought it, but before I finish this blog entry I will have… as we speak I’m going through the feature list on motu’s website. This is an exciting development.
I’ve been doing a lot of research into sound studio type tools. The trouble, of course, is that these tools are expensive.. There’s a lot of questions around this stuff and the best… at least conceptual solution I’ve got.. seems to be to try to move forward organically.
Latter:
Let me see if I can explain the problem:
There’s a whole variety of “tools” one needs when on tries to do what I’m trying to do. For the purposes of this blog entry, we are talking about “plug-in effects related to mix engineering applications.” In the magical land of DAWs.. which is to say “Digital Audio Work Stations” there are.. market forces at work that would seem to have big long term implications to DAW developers.
I’m thinking of Apple’s Logic. Assuming I’m not miss remembering anything.. the current Logic costs about $500 or $600… and is really the most complete DAW, right out of the box, in terms of digital instruments, effects, and sample / loop libraries. If I were to advise someone on what DAW to get.. for most folks, I’d say Logic.
This is not to say there aren’t pros and cons to all software of this type and class.. from my understanding of the subject, there are many ways you could argue that Digital Performer is a superior product to Logic (and perhaps vice versa)… but from the stand point I’m talking here.. I probably wouldn’t be thinking of spending as much money on effects if I was starting from Logic, as a pose to DP.
Digital Performer actually has a pretty good library of effects, with respect to the mix engineering job. DP has a great EQ… but.. beyond that really.. you kind of have a range of stuff that’s.. really old technology that doesn’t really stand up to modern scrutiny… or I should say that some of the stuff in that range is in need of updates. The new DP doesn’t solve this problem, but it does take us a few steps forward.
Ok, let me back peddle a little… The instruments and effects I’m looking at are.. of a very high quality. Logic may ship with tools that cover many of the bases of the tools I’m looking at.. but do they do so at as high of a level of quality? There are areas of subjectivity in here.. but I think you’d have to come down on the side of no… even though I’m largely speaking out of my butt on this one…. do to not being a Logic user… But.. come on.. there’s no DAW that ships with EQs and compressors as nice as Liquid Mix.. and no DAW which ships with a convolution reverb half good as Altiverb…
I seem to be getting side tracked by complicated philosophical topics.. Let me come out of this rathole with just one line of thought: Generally speaking, you don’t want to use the sounds “directly out of the box,” if we are talking about effects, synth or sampler patches, loops, whatever.. The reason being is that everyone else who has those tools has the very same sounds you’ve got so you’re probably not going to be all that distinctive in your sound.. if you just go with what’s in the box. The more you’re box of tools is comprised of tools from different places.. different companies, different whatever.. the more distinctive your sound will likely be.. So there’s something to be said for the path I’m on… not to mention that we all have different needs, and building a tool set custom to your needs is, of course, a huge advantage.
Of course I must confess that I’m lazy and often do use the sounds straight out of the box.. with little to no tweaking.. but as soon to be released blog entries will show.. this is a trend I’m looking to curve.
Back to a more direct rout into the idea of an organic studio evolution:
There’s a kind of question as to if you should invest in tools in bundles, or piece meal individually. My shtick on using tools from different companies, and what not, supports the piece meal path… but often when you buy a bundle you get more for less.. however you don’t really get a lot of say in what’s in that bundle.. and if some of what that bundle offers is something you don’t need.. well that’ll effect you’re calculous.
The big new effect in Digital Performer is a convolution reverb. DP has sucked for reverb.. and now it looks like it might just rock… The thing of it is that there are two bundles I’m looking at that have convolution reverbs in them… so the question I have is.. is the DP convolution reverb “good enough” so that I might not want to go spend a lot on Altiverb? Or perhaps might not need to? It’s impossible to tell till you get to go play with it.
What I will say is that DPs new convolution reverb does look… interesting. As near as I can tell it’s a long way from Altiverb, but it does have some very nice things going for it… lets explore:
- Surround Sound! For the bundles I’ve been looking at.. the included convolution reverbs do not support surround sound… or, as in the case of Altiverb, you have to pay a lot more for surround sound..
- Dynamic ducking? I frankly don’t understand why it would have a feature like this but.. basically as the dry signal gets louder, the amount of reverb applied to the signal lessons… the result of this would be that quieter sounds will sound further away.. which you may or may not actually want.. but it’s not a bad feature to have.. at least not from the stand point of my production style.
- It looks like you can make you’re own convolution samples.. or load samples from other libraries?
The Down Sides:
MOTU’s site raves “includes dozens of preset acoustic spaces.” If they had said “over 100,” well, I’d be digging it… I should say that convolution reverb is to other types of reverb what a sampler is to a synthesizer… and though there are samplers that will in some ways behave like synthesizers in how they can modify a sound.. generally you get what you get.. which is true of convolution reverb to.. that there’s not really much you can do to modify a sound..
It might also be worth pointing out that convolution reverb isn’t really the end all be all of reverb effects.. In part because you can’t really modify sounds all that much.. you end up loosing some control of your ability to place sounds in space. This is not to say that convolution isn’t great… just that it has it’s pros and cons.
Ok.. lets step to the side here.. One of the bundles I’ve been looking at is from Waves. There Natives Power Pack is… strangely enough… both very powerful for the cost, and very well tailored towards my interests and needs.
This Natives Power Pack bundle includes a convolution reverb that is in many ways better then DPs.. the “over 100 presets” immediately comes to mind… though waves’s IR-1 does look a little neutered when compared to the ‘fuller version,’ which even then doesn’t support surround sound…What makes comparisons down right impossible.. from just reading stats is.. what makes a convolution reverb sound good has to do with the quality of there samples..
In any event.. of the sorta mix needs I have.. having a good convolution reverb fits very high.. and is currently my most pressing need… Much of my excitement about the new DP comes down it’s inclusion.. and the feeling that it will, if nothing else, lesson that need.. which in tern allows me to spend more time plotting an organic studio upgrade map. We will, after all, see if Motu’s ProVerb is indeed good enough…
All of this said, as near as I can tell, the Atliverb looks like its by far the best convolution reverb going.
[Editor’s note: Matt Should have ended this entry around here, don’t cha think?]
I do feel the need to wind things up here.. but.. DP comes with yet one other new effect.. Masterworks Leveler. Perhaps it’s my design / arts background, but I hate the interfaces on a lot of DP’s effects.. which causes me, if nothing else, to further think they aren’t all that great.. well, the Leveler’s interface looks pretty darn cool.
As near as I can tell the Leveler is a kind of automatic limiter / compressor… and it looks like it’s pretty sweet at that.
The compressors DP has ships with.. I’m not a big fan of, though I’m not really all that big on compression anyway.. and the limiter DP has shipped with.. well I think it’s pretty good.
As far as compressors goes.. my eye is now on liquid mix 16, or Liquid Mix. Liquid Mix, as near as I can tell, is really the ultimate place to go to for EQs and Compressors.. which are the most important tools for anyone doing mix engineering type work.. though where Liquid mix starts to break down is in the area of fast attack times.. as compressors with fast attack times.. well, those are limiters, aren’t they? But its something to do with using convolution to sample a compressor.. that when you get short attack times.. things start to not go so well.
The last downside to Liquid Mix, at least from my point of view, is that it runs off of hardware.. which sets limits on how many instances you get.. In Liquid Mix you get 32, and in Liquid Mix 16 you get.. yup, you guessed it, 16. These numbers represent “mono” instances.. if you’re applying this to a stereo channel.. you get half the count.. and if you increase the sample rate, you also get a cut in your instance count.
Another problem you get with Liquid Mix is latency: You play a note on an instrument.. and latency is the time between when you play it and when you hear played back to you through you’re speakers / headphones. Liquid Mix must send the signal out from your computer via firewire, to its hardware DSP processors, then back to the computer via Firewire.. all of which adds a lot of time to your latency… The result is you wouldn’t want to use Liquid Mix in any situation where hearing things back in real time is important.
With software based effects running on your processor.. you get as many instances as you like.. limited only by you’re computers horse power… So for someone on a Mac Pro with 8 processor cores.. do I really need software running on special hardware? Further.. you probably want EQ on every channel in your mix! (I don’t currently do this, but trust me, I’m moving in this direction)..
Summing up the effects:
In practice DP 6 sorta makes “making do” more viable.. but that’s about it.
That was a quick summing up, wasn’t it?
But Wait, there’s more!
(God Help Us!)
- New Interface: Um.. in someways DP’s old interface felt a little like we were living in the dark ages, compared with other software of this type.. and from what I can see… things look pretty good this way.
- Final Cut Integration: One of the areas where DP is very strong in is when it comes to scoring film and video. Today, among independent film makers, Final Cut is kind of the standard… and it’s big all around. Indeed, I own Final Cut Studio.. so the integration features look rather nice to me.
- Burn to Disk: Just as the CD format goes down the drain.. MOTU decides to make CD Mastering that much easier… go MOTU? Here’s the deal: You can export to CD, with markers and all that, directly.. which is pretty awesome actually…
- There’s other stuff.. indeed this old blog entry feels like a little bit of an echo of this entry.. So read that if you still want more…
To sum up my feeling of the over all situation:
I used to feel like getting a big waves bundle.. like say Gold, Platinum, or Diamond, would really cover all my basics. Mind you.. the price for Gold is.. $975, Platinum is $1,575, and Diamond is $2,850. Now when I look over there product lines I see… that they do indeed cover all the bases.. but not quite well enough for me. They do have software that is.. similar to Melodyne.. which has the virtue of being simpler to use.. but the vice of less depth.. they do have software that would cover some of my vocal processing bases.. they do cover the reverb bases and many others… blah blah blah.. but.
Well I will say that they have a lot of different bundles, and if I were to go that way, at this point, I’d probably be looking at ether the Power Pack or the Renaissance Maxx bundles.. both under $500… (I now lean towards the latter)…
I guess the thing is.. if I’m going to spend $1000 or more on plugins.. I really want to feel like I’m both getting a lot for my money and covering all my basic bases. If not that I want to feel like I’m kicking serious ass in a few departments to such an extent that its worth not having all my bases covered.
So for instance, a bundle with Altiverb, Speakerphone, and a couple other do-dads.. You feel like you’re getting the best of breed Altiverb.. Speakerphone is such a unique sound design type tool with so many different applications.. I feel like they set the bar in what I should expect, and Waves, at there best, doesn’t really come close enough… and the same holds true when we compare waves to liquid mix. While Waves does offer some tools to compete with Melodyne…. If, as I’m starting to suspect, Melodyne will start to play a central roll in my productions.. that’s just not an area where I can skimp.
Out side of the world of these expensive tools.. there are lots of “little things” to look at..