I like the idea of trying to get into the habit of posting everyday.. so lets see if we can’t get back into that swing.
Today I was contacted by a PR women. I had mentioned After Effects in a tweet… which was enough for her to go to the trouble of getting my email from the background image.. and message me about a PR campaign she was doing for Intel, which looks to be an ongoing series of.. kinda like motion graphics contests… and she wanted to know if I was interested, or if I might pass it on to others.
If you’re a regular reader you no doubt know that right now I’m focused on trying to develop some proficiency with with Cinema 4D… which is to say fairly high end ish 3D graphics. While I have other projects to attend to.. in general.. it would seem to me that to participate in the Intel project would require a shift of focus… which is a bit like.. you get the ball rolling and then you leave it.. and now how long is it going to take you to get that back in motion?
That said.. what I’m really looking to develop is a whole set of skills.. you render stuff out of Cinema.. you bring it into After Effects or Motion.. where you perhaps have other assets.. eventually this probably ends up in Final Cut.. and eventually render out as a final project. Inside of this scheme you might shoot video.. you might do a lot of things.. So.. moving from a pure 3D focus to a motion graphics focus.. where 3D is but one element.. doesn’t really seem like that bad an idea.
In any event I was inspired enough to go visit my local book store and pick up a couple of magazines I’d been eyeing: A UK digital arts type magazine has a motion graphics special edition this month.. and this month we also see the first launch issue of a magazine called gomotion. I didn’t buy these magazines before on account of how pricy they are.. the total was $34, but.. with all this on my mind.. it seemed like the thing to do.
Gomotion
Gomotion costs $20.. which seems to me outrageously over priced.. but, at least superficially, I must say it’s a very impressive magazine. A lot of 3D magazines are over priced.. and there’s a general feeling of immaturity about them.. or.. there not quite big enough.. but Gomotion is, in fact, rather kick ass…
What I’m digging about Gomotion is as follows: I’m in the process of giving myself a basic 3D education.. at the moment this is via the DVD based video tutorials that came with Cinema 4D. These tutorials don’t really cover all the bases of the software.. they’re basically enough to get you going… I’m only about half way through the main general course.. I’ve learned about modeling, I’m on to pre texture mapping stuff..
Bouncing around in the back of my head is past information I’ve gathered on the subject of 3D.. at one point I read a mega huge book on 3D Studio Max.. from time to time I pick up copies of special effects trade magazines.. and who knows what.. Most of this information exists in my brain on an almost unconscious level, and reflects a state of technology that is.. old fashion compared to where stuff is at today… which I’m only now getting to appreciate.
Gomotion.. has a lot of articles that are.. actually probably not bad for someone as clueless as I am.. I just read an article on character creation.. and strangely enough it conformed perfectly to certain preconceptions I’m starting to evolve as I try and work out what I want to do.. and when you see what other 3D artists wrestle with.. hear what a more advanced person perceives as the challenges.. it gives you a lot of perspective on how to approach your forward movement..
The Current State of Matt’s 3D Plans:
There is, of course, the basic business of getting up to speed on the basics… which is really nothing more then the 101 of the tools.. the projects will take us to the next level in the other areas..
The real project is to come up with some ideas for animated shorts.. What kind of stories do I want to tell? What kind of a challenge is it going to be to develop really good craft when it comes to story telling? I’m not totally sure what my story telling process will look like.. as I have influences coming from strange directions.. But I suppose the first thing is simply to work out what I want to explore.. write something like a script.. and then work out story boards… and from there..
Well we need to embark on a project of designing characters, sets, objects, and what have you.. that make sense for the story we want to tell…
The trouble, as I see it.. are two fold.. or perhaps one fold: There are two viable approaches as I conceive of it… one is that of the painter, the other is that of the designer. The painter process is exploratory.. it’s an adventure.. we perhaps don’t even bother with starting with a script.. we’ll find the story as we go along.. The designer process is the one where we start with a script and move onto story boards…. and blah blah blah.
So there’s a tension between these two approaches.. and the question really is.. how do we integrate them… and I think the question becomes most significant when we look at questions like.. what might we do in a 3D graphics program versus what we might do in a program like After Effects.
Indeed After effects is an interesting problem.. in that it offers the possibility of very strange work flows.. where in 3D we are purely dealing with the 3D world.. in After Effects we can deal with anything.. from photographs, still images, the rendered 3D stuff, 2D computer graphics, video… various sorts of special effects.. compositing… etc. Stuff is fairly endless.
A few latter, now over tired, resigned to the fact that this wont get posted tonight:
Thoughts on story telling
Story telling strikes me as an amazingly rich and complex subject.. one that.. is no easy art to master.
Lets take the actor. What is good acting, or how does one act well? That’s a complex subject that can take a lifetime to master… Acting is, after all, story telling.. a part of how we tell stories.
I was trying to get to this idea of the tension between a painter versus a designer’s approach to media making.. I stepped away from writing to watch Eternal Sunshine of the Spotless Mind.. when I was struck by something..
3D Graphics is an amazingly formalist medium.. Everything in it.. was put there on purpose, consciously.. where as with film.. we are in the world of happy accidence… I’m reminded by something David Lynch said.. about how if you go in someone’s house.. say there bedroom.. you’re amazed at what you find.. because its nothing like anything any production designer could have ever thought of.. so here we see it again.. the difference between.. something like the conscious mind of design, versus the unconscious dialectics of painting.
And then I’m reminded of Tom Wolfe.. Mr Wolfe writes what he calls “new journalism” where in he goes out and makes fiction based off of a kind of journalistic process.. because.. how could you ever writet dialog like.. well like real people speak?
I keep thinking about this.. how does the way a real person speak.. what does this tell us about that person? What does the way a real bedroom looks.. what does that tell us about the person.. To some extent you might think of this as “ambient story telling” in the sense that we are talking about little nuances.. which somehow have something to do with something.. that could somehow be a part of how we might tell a story.. but they also contain a certain extraneous possibility… or at least in how we think of them.. how they might relate to our preconceptions.. which, of course, is the problem of formalism and communication type design.
When I think of what I want to do.. a part of it is something formalistic.. always a synthesis of this with realism.. and always on the surrealistic side of things.. This idea that the unconscious is exactly what I’m after.. but not exactly as an end in it’s self.. which is perhaps what makes me interesting.. if contrasted with surrealism proper..
In my surrealist spirit.. I tend to think.. well what the hell.. do anything at anytime for any reason at all.. which is to take an anarchic approach, or attitude, towards traditional notions of structure.. and how might I weave such a thing into a story?
As you can no doubt gather.. I have some complex ideas about this subject.. which is perhaps atypical of someone in my beginner shoes..
A post ago I suggested that something like creative brilliance trumps what major studios have as there advantages.. and I suppose what it all comes down to is this.. and story telling.. and if I have brilliance in me.. I imagine it will come from an exploration of these kinds of ideas.. at least as it relates to story telling.. and this kind of animation motion graphics stuff.
Day or two latter:
Ok, time to post.