It’s been a while, ha? Man, I’ve been suffering through a bit of a nightmare. My old computer died.. and with it all my passwords and user names.. and access to all my sites.. and so it’s taken me this long to get back in here.. I’ve been blogging, in the mean time, on my myspace.. if you’re into reading me and find that nothings happening here.. that’s a place you could always go and look.
So lots has been happening since last I spoke here. I’m not even sure what I’ve said here and what I haven’t.. I don’t mean to repeat myself.. but um.. I don’t know, I think today’s blog post ought to be a random smattering of.. just whatever might be in my head and wanting to express its self.
I finally got Reason running on the new computer, and I’ve started my first project… Reason on a Mac Pro is very different then reason on a G4 Power Mac, or for that matter Reason on a budget PC laptop from a few years back. My suspicion is that Reason doesn’t have great multithreading.. which means it’s not great for taking advantage of multiple processor cores.. which is at the heart of what makes this new computer so powerful.. I’m only using, at the peak points of my current project, about 10% of my processing power, but Reason tells me I’m about half way through my processing power. I’m not sure exactly how this works but…
A big part of the difference, between working with Reason on the G4 versus Mac Pro, is how many effects and instruments you can use before your computer starts to choke. Normally I’m working under fairly strict restrictions.. but so far on the Mac Pro.. I have no sense of limitations.. or at least not of limitations that I in anyway feel.
The implication is… well I just keep throwing instruments and effects into the rack.. I’ll sorta be thinking “well, for the next section I want to sorta go in this direction” and I assemble a kind of sonic pallet for doing so.. but I feel as though I’m putting together a larger pallet then I’m actually using.. Or.. the project simply hasn’t grown into the pallet yet.
An implication of this is you’re projects can become a little unwieldy.. Suddenly you have to organize and manage about 10 or 20 times as much stuff.. You’re thinking along the lines “how can I take advantage of the power difference between the new system and the old one?” An obvious answer is that you’re now able to enter a world of sonic complexity that is many order of magnitudes beyond where you previously were at. All of which is great, but it also magnifies the labor in equal measure.
It’s been a little while since I’ve done much with Reason.. since I was doing serious sound work.. not since november really.. So a part of what I’m doing now is really just warming up.. really just sorta.. well trying to get to where I was at before.
You know.. my music production process is a little complicated. It’s the sorta thing where every breath you breath.. every bit of energy, you can put into it.. At that point there’s a richness, and a complexity.. that… well its as if your head can only hold so much at any given time.. and so to fully jump in these waters, you need to be willing to make a deep commitment.. and there’s a kind of transitional period between normal life, and the life of one who’s spending time in these waters.
Once I’m fully warmed up.. the challenge is to take this stuff to a whole new level. I suppose the trouble is that Reason is only a small fraction of the new software studio environment.. I’m also going from Live 6, to Live 7, going from Komplete 3 to Komplete 5, and going from a very old version of Digital Performer, that I never really mastered, to the new version. So as deeply as I might be trying to jump into Reason.. it’s really only a very small part of a larger world to jump into.
On my Zarmattathustra’s Deep Space Adventures project, I anticipated much of where I pan on going now. ZDPA was about trying to do the most I could with as little as I had.. that 867 G4… So I explored creative possibilities that circumvented the limited processor resources.. which forced me to explore working in ways I hadn’t before. Well.. in many ways that’s where I’m going now.. accept add to that having a hell of a lot more power.. like maybe by a factor of 24 or so?
I’ve set before myself a notion of a project that would take 2 years to complete, but central in this notion is the idea of mystery. What this means is.. yeah, sure.. we have this 2 year guideline… but we don’t even know what the guideline really means!
Along time ago I was thinking.. If I could only get this set of tools together.. just imagine what I could do. Well, now its time to explore that for real. Will it be anywhere near my dreams? I don’t really know.
The guideline… lets just atomize it. Lets just talk about what we REALLY want to accomplish.. not what we think we should, or to worry about ways of rationalizing what we really want. I think there’s a sense of a timeline for skill development. Another words.. I’m interested in what I’ll be capable of at whatever period of time.. perhaps even more then I’m interested in producing finished, or great, product.
Another important thing is to actually produce finished project.. hopefully of some greatness.. and actually bring it to market, and try and make some money from it. Actually turn all this crazy art stuff into a business!
Do you spy a contradiction in here? Well I think what I’m saying is.. you could look at a 2 year span of time and think “what could I achieve in that time period?” I think what I’m saying is that my metric for success is not what I can achieve in that time period in a purely products sense.. I think product is a part of it.. is central to the journey and adventure.. but its needs to be balanced with other ends as well.. which must be given equal weight…. or weight equal to.. however important I want to make them.. Or I mean its an open question as to what the order of wills ought to be… this is a part of the mystery we must manage.
A few latter:
I think Reason is inspiring this thought.. along with the prospects of new sound software. In the mix of things I’m planning on taking on, sound is the part that I already have the strongest mastery of. Another words it doesn’t have a steep learning curve associated with it. I want to go nuts with music, but that doesn’t necessarily forward the cause of mastering steep learning curves, though it does further many things.
If sound were to be the center of what I’m doing.. Perhaps 3D and video.. perhaps I don’t need to bring these things to a super level of mastery.. I mean if these are projects that are more bout the sound then video.. I say this knowing full well that animation and motion graphics are important to me.. creating an aesthetic experience is important to me.. but maybe…
A few latter:
Well I guess the question could be like.. how complex a given thing is. Ok, we all know that high level 3D takes about 6 months to get so you can actually do it.. but lets say you carved out a kind of niche.. particular parts of the whole where you were to put your central focus on.
So lets say we want to start by creating some basic models… well maybe not all that basic but… If we are doing a space opera.. we probably want to build some space ships, some and some “sets.” If photography is playing a key roll in our adventures.. much of the sets could be.. almost like faux 3D.. like you take a photograph and cut it up, and use parts of it for different things.. instead of going to the trouble of modeling a forest.. you have pictures of clumps of forest.. maybe even video of forests… that get projected onto 3D Models that are.. well I don’t know what exactly.. but simple anyway. We’re not shooting for realism.. we are abstracting things, surreal-izing them if you will. And doing so in such a way that they require less mastery of the over all learning curve.
And we’d probably want to create some characters in here somewhere.. but the point is.. is it possible to get great results by limiting our scope in certain areas.. there by managing the learning demands? If I can create a visual language that only uses a part of the total tool set.. I can then bring that to mastery in a much shorter time period.
Latter:
Ok, lets post this sucker.